class WelderExHitEmitter extends WelderHitEmitter;

#exec OBJ LOAD FILE=GelWelder_S.uax

simulated function PostBeginPlay()
{
   Super.Postbeginplay();
   Emitters[0].ColorScale[0].Color.R = 255;
   Emitters[0].ColorScale[0].Color.G = 0;
   Emitters[0].ColorScale[0].Color.B = 0;
   
   Emitters[0].ColorScale[1].Color.R = 255;
   Emitters[0].ColorScale[1].Color.G = 0;
   Emitters[0].ColorScale[1].Color.B = 0;
   
   Emitters[0].ColorScale[2].Color.R = 255;
   Emitters[0].ColorScale[2].Color.G = 0;
   Emitters[0].ColorScale[2].Color.B = 0;
   
   Emitters[0].ColorScale[3].Color.R = 255;
   Emitters[0].ColorScale[3].Color.G = 255;
   Emitters[0].ColorScale[3].Color.B = 255;
   
   Emitters[0].ColorScale[4].Color.R = 255;
   Emitters[0].ColorScale[4].Color.G = 0;
   Emitters[0].ColorScale[4].Color.B = 0;
   
   Emitters[0].ColorScale[5].Color.R = 255;
   Emitters[0].ColorScale[5].Color.G = 255;
   Emitters[0].ColorScale[5].Color.B = 255;
   
   Emitters[0].ColorScale[6].Color.R = 255;
   Emitters[0].ColorScale[6].Color.G = 0;
   Emitters[0].ColorScale[6].Color.B = 0;
   
   Emitters[0].ColorScale[7].Color.R = 255;
   Emitters[0].ColorScale[7].Color.G = 255;
   Emitters[0].ColorScale[7].Color.B = 255;   
}

defaultproperties
{
     ImpactSounds(0)=Sound'GelWelder_S.WelderFire'
     ImpactSounds(1)=Sound'GelWelder_S.WelderFire'
     ImpactSounds(2)=Sound'GelWelder_S.WelderFire'
}
